 Fantasy
Setting Proposal - 1. Core Ethos Sentence.
- The world
of Pharagos is a battleground, caught between two extraplanar armies.
- 2.
Who are the heroes?
- Natives of Pharagos or deserters from the warring
armies, the heroes have little in common with each other, but they find common
cause in protecting the world from outsiders who are ready to annihilate it in
pursuit of their own ageless feud. This external threat to the world unites all
of its natives: good and evil, lawful and chaotic, savage and civilizedcreating
opportunities for heroes to arise from any race or kind of creature.
- 3.
What do they do?
- Some defenders of Pharagos seek a way to bring a diplomatic
resolution to the war that ravages their world, while others seek to muster the
military and magical power necessary to drive the invaders away. Some merely seek
to protect the lands around their homes, while many have taken up the cause of
Pharagos beyond all regional and national borders. A few heroes with deep insight
seek the reason both armies want Pharagos so muchor want to prevent it from
falling into their enemies' hands so desperately that they are willing to destroy
it.
- 4. Threats, Conflicts, Villains
- A mighty army of githyanki
has transported their enormous Astral fortresses to the edges of Pharagos. Githyanki
knights riding ancient red dragons soar through the skies, while battalions of
warriors march across the lands. Simultaneously, githzerai troops have appeared
in their own monastic fortresses, surrounded by waves of swirling chaos transplanted
from Limbo. Each army has only one goal: to gain complete control of Pharagos,
or at least prevent the other side from doing the same. They treat the natives
as vermin to be casually exterminated, preoccupied with some other quality the
world possesses that makes it so crucial to their struggle.
- 5. Nature
of magic
- The ancient history of Pharagos holds a secret that could spell
the world's doom, a secret that is intricately linked to the fabric of magic.
Deep in a chasm at the heart of the Wasting Desert, the most desolate region of
the world's surface, lies the petrified corpse of a long-dead deity. The divine
power still emanating from the ancient stone is the source of all magical power
on Pharagos, whether arcane, divine, or psionic. Pharagos' inhabitants remain
blissfully ignorant of this fact, tapping into this power without knowing its
source. To the githyanki and githzerai, however, it is both a potential weapon
that must not fall into enemy hands and a part of their ancient history they would
just as soon forget. The dead deity was once the patron deity of the gith race,
when the two were still one, enslaved by the mind flayers. The gith abandoned
their faith in this deity of patience and perseverance when they took up the cause
of rebellion, and she grew weak. As the gith rebellion reached its height, an
illithid demigod slew her, and she has lain forgotten on Pharagos ever since.
- 6. What's new? What's different?
- Pharagos introduces a new twist
on the familiar story of the popular gith races, while making them the central
focus of a campaign setting. Since some giths have deserted their armies and taken
up common cause with the natives of Pharagos, they can be heroes as well as villains
in this setting. Similarly, Pharagos provides reason for adventurers of any racefrom
dwarves and elves to ogres and minotaursto adventure side by side.
Pharagos
©2002 James Wilson Wyatt |