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Reflections on Faith and Horror
Our earth we now lament to see
with floods of wickedness overflowed,
with violence, wrong, and cruelty,
one wide-extended field of blood,
where men like fiends each other tear
in all the hellish rage of war.
Charles Wesley, 1738
There are two facts about me which, taken in combination, tend
to send a lot of eyebrows arching skyward. The first is straightforward
enough: I really enjoy horrornot so much the modern slasher-flick
breed of horror, but more the Gothic style of vampire and ghost
story. IÕve managed to work some element of Gothic horror into
many D&D games over the years, even in some very non-Gothic settings
(ancient Rome, for example). I love Masque
of the Red Death. I've had articles published on science-fiction
horror, and I've done writing for the Ravenloft campaign setting.
The second fact about me, the one that fellow gamers tend to
find odd, is that IÕm a former ordained minister. Several years
ago, I served two small churches in rural Ohio. I can understand
why this might be a source of confusion to gamers; IÕve puzzled
over it myself. There were people in the churches I served who
refused to observe Halloween, and there I was, filling my adventures
with vampires and ghosts and fiends.
As I said, IÕve put some effort into reconciling these two facts
about myself in my own head. My hope is that my effort can shed
some light on the nature of Gothic horror and its relationship
to gaming in a way that will be helpful to anyone who plays Ravenloft
(or Call of Cthulhu, or other Gothic horror games), not just those
who share my theological beliefs.
As I see it (and I know I will meet with disagreement here),
Gothic horror is all about the conflict between good and evil.
Yes, the world of Gothic horror is filled with apparent shades
of grey, but at the heart of the literature is a villain of all-consuming
evil faced off against a hero or, more often, a heroine of surpassing
virtue.
As Eric
Noah suggests in his article, ÒHitting the BooksÓ (DRAGON
#212), the conflict between good and evil is a constant theme
in fantasy literature in general. It is essential to Gothic horror
role-playing, and one of the foundations of Ravenloft: ÒAll the
dark elementsthe suffocating horror, the seemingly insurmountable
evilwould render this genre pointless without the ever-defiant
forces of good to struggle through the endless nightÓ (Realm of
Terror, page 11). Likewise, this idea is central to the Masque
of the Red Death campaign, with tiny qabals of good adepts struggling
against the evil minions of the Red Death.
The Gothic horror genre emphasizes that central conflict between
good and evil by painting the forces of evil larger than life.
The conflict is heightened when evil seems to be in control. When
the forces of good are a tiny band of mere mortals, in the face
of the fiendish power of the underworld, true horror is created,
and the sense of accomplishment and triumph are all the greater
when good wins even a small victory. In a modern world where many
people feel powerless in the face of rampant greed, selfishness,
and crime, it makes sense that Gothic horror should be the romantic
fantasy of choice.
At the same time, Gothic horror boils down the conflict of good
and evil by personifying all the forces of evil in a single villain.
Certainly, the forces of weather and wild animals side with the
villain, making it seem that evil is all around, but when the
heroes finally confront the villain and destroy him, the evil
is defeated. I find that Gothic horror makes me feel less powerless
in the face of all the worldÕs evil, because at least in my game
I can pretend that evil can be pinpointed, concretely identified
in a single villain.
So, in a Gothic horror campaign, the players should have the
sense that their characters are small but vitally important players
in a conflict that is much larger than themselves. In a world
such as Ravenloft or Gothic Earth, where villain after villain
arise to threaten the lives and souls of the PCs, making their
worst nightmares a reality, a campaign becomes an epic struggle,
in which each adventure is an important battle. When virtue eventually
does triumph over the overwhelming forces of evil, there is no
greater feeling of accomplishment and relief.
As I said, the conflict of good and evil in Gothic horror rarely
appears so simple. What creates the ambiguity (the Òshades of
greyÓ) is the fact that the villain is portrayed so as to arouse
the readerÕs sympathy. Even the heroine can feel pity for the
monster, some element of sympathy. The villain, as thoroughly
evil as he has become, still is (or was) human, and in some sense
a victima victim of his own foolish choices and evil decisions.
When sympathy is aroused in the hearts of the heroes, they are
reminded that they themselves could fall into the same trap. The
conflict is fought not just between heroes and villain, but within
the hearts of the heroes, as they are tempted and seduced towards
Òthe Dark SideÓ represented by the villain. That temptation is
real, and it goes on in real human hearts, not just those of heroes
in horror stories and PCs forced to make Powers checks in Ravenloft.
Jonathan HarkerÕs confession when encountering the three female
vampires in DraculaÕs castle is a simple example: ÒI felt in my
heart a wicked, burning desire that they would kiss me with those
red lips. It is not good to note this down, lest some day it should
meet MinaÕs eyes and cause her pain; but it is the truth.Ó Who
cannot relate to this simple temptation, this single, apparently
minor, concession to evil?
Source of all we hope or dread
Sheepdog, jackal, rattler, swan
We hunt your face and long to trust
That your hid mouth will say again
"Let there be light," a new clear day.
But when we thirst in this dry night,
We drink from hot wells poisoned with
The blood of children. And when we strain
To hear a steady homing beam,
Our ears are balked by stifled moans
And howls of desolation from
The throats of sisters, brothers, wild men
Clawing at the gates for bread.
Even our own feeble hands
Ache to seize the crown you wear
And work our private havoc through
The known and unknown lands of space.
Absolute in flame beyond us
Seed and source of dark and day
Maker whom we beg to be
Our mother, father, comrade, mate
Till our few atoms blow to dust
Or form again in wiser lives
Or find your face and hear our names
In your calm voice, the end of dark
If dark may end.
Wellspring, goal
Of dark and daybe here, be now.
Reynolds Price
Horror fiction appeals to me because it reflectssymbolically
and in broad strokesthe real horror of the world, while
simultaneously at least hinting toward the redemption that is
found by struggling against the evil and despair around us. Virtue
does triumph in the endeven if it emerges from the struggle
tarnished, wounded, and weary. Faith upholds us, even if we are
brought to the very threshold of despair in our battles against
the demons. God is on our side, and that means the victory is
ours. It may not look like victorythe cross of Christ most
certainly did notbut we triumph when we find our hearts
the strength to band together in the face of evil and struggle
for justice, for love, for what is good and right.
Note: I wrote the bulk of this piece in 1995,
while I was still pastoring my churches and just starting to
write for publication. It was never finished, and I don't believe
it is even still... but I brought it to a conclusion that works
for me now, with only very light editing in the rest. Please
share your thoughts on the message
board.
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