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Made creative in the image of the creator
Then God said, 'Let us make humankind in our image, according
to our likeness...' So God created humankind in the image of God...Genesis
1:26-27.
It would be interesting to study the varying interpretations
this passage has received in Jewish and Christian theology over
the centuries, but I have not yet done that. In the Bible, the
word image most often describes an idolan unliving
image of a false god. St. Paul interpreted the Genesis passage
as a reference to Christ, "the image of the invisible God,
the firstborn of all creation" (Colossians 1:15), but went
on to talk about how Christians are reshaped into Christ's image
in order to better reflect the image of God.
At any rate, one of the more intriguing ideas I've run across
in discussing the image of God is the idea that part, at least,
of what it means to bear God's image is to be creative. God is,
of course, the Creator, who formed the universe and brought life
into being. As my wife has begun a doctoral program in religion
and the arts, she has run across a number of people suggesting
that, as God's creatures, we carry some of the divine creative
spark within us.
The only author I've run across who specifically connected that
idea with roleplaying was Rev. Arthur Collins, who wrote an article
called "Reflections of a Real-Life Cleric" for TSR's
Dragon Magazine many years ago. With extensive reference to J.R.R.
Tolkien's essay, "On Fairy-Stories," Rev. Collins talked about
the creative work involved in fantasy roleplaying as an exercise
of the creative image of God, and as a vehicle for the Gospel.
Unfortunately, I no longer have a copy of the article (I sold
my whole collection when I moved to California), so I can't be
much more specific than this in describing it.
What I said on the main page
is the key thing for me, though. The most interesting part of
roleplaying, for me, is creating worldsdeveloping
my own realms of fantasy and science fiction, populating them
with strange races and fascinating characters, and constructing
elaborate plots for adventures on those worlds. These are not
utopias, they attempt to be as realistic as the genre allows (once
one accepts the existence of magic on these worlds) in terms of
human nature and the reality of evil. But I try somehow to make
each one reflect the truth my faith has taught me. In some, like
Petroyeska, I've
done that by making Christianity a part of the world as it is
a part of ours. In that world, Christian humans are a persecuted
minority in an evil hobgoblin empirea setting that allows
heroic roleplaying in an explicit Christian context. Another of
my worlds, Night, Christ
is never named, though he is present in the form of a wounded
black unicorn, a symbol of the divine presence among faithful
people who have been enslaved by demons. God's name in this world
is Javen, an alteration of the Hebrew name of God often misspelled
as Jehovah. The name of the evil one is Zovel, derived from Beelzebul,
the Biblical "ruler of the demons".
In other worlds, the influence of my faith is more thematic than
explicitly stated. The religions of Aquela,
for example, are polytheistic and bear no real connection to Christianity.
I did, however, introduce a movement within the heavily ritualistic
Temple Cult that emphasized personal experience, personal encounter
with the Divine, and the equality of all races before the gods.
A fractured image of Christianity, but the image is there.
Other pages describe
more about how I see the portrayal of religions in a game world
reflecting the truth I know in this world.
I hope to get my hands on another copy of Rev. Collins' article
soon (and I'd love to meet him someday!), and I will try to flesh
out this page if that happens. Also, I intend to read some of
my wife's materials on art and religion and think through the
connection between creativity and the Creator a little more extensively.
Finally, I am interested in the Ignatian tradition of spirituality
with its emphasis on imagination, and what bearing that might
have on roleplaying. Please share your thoughts and comments on
the message board.
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