
roleplaying resources

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Religion and Roleplaying
As a former ordained minister and a long-time role-player, the
intersection of religion and roleplaying holds great interest
for me. I spent two and a half years as a local church pastor
in rural southern Ohio, where I felt that I had to keep my roleplaying
hobby a secret from my congregations. After leaving parish ministry,
I am now working full-time as a freelance writer in the roleplaying
industry, where I find it difficult to publish anything that reflects
my religious beliefs or even my extensive knowledge of other real-world
religions. The integration or reconciliation of these two different
worlds is thus not only a matter of personal importance to me,
but a professional issue as well.
I have identified several key points along the intersection of
religion and roleplaying that hold particular interest to me.
I have outlined these points below, with some comments and links
to more discussion of each topic, both within this site and elsewhere
on the Internet. To make it easier for you to return here, links
to other sites open in a new window.
But first: If you're not familiar with roleplaying games, take
a minute to look at an overview.
You'll also find links you can follow to get more information
on roleplaying in general.
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The Great Debate
There are a few people in the religious community who view roleplaying
games as a great evil worth spending a great deal of time and
money to eradicate. There are many more people in the religious
community who, ignorant and misled, take for granted that what
these people write and preach is true, and that roleplaying is
an evil occupation. Honestly, I'm not as interested in debunking
these claims as perhaps I should be. Other people have covered
the subject quite thoroughly, at any rate, so I simply point you
to their work.
- Download an excellent FAQ
on the subject.
- Explore Uncle Bear's roleplaying
advocacy page.
- Explore the site of CAR-PGa(The
Committee for the Advancement of Role-Playing Games). This is
an organization based in Texas that works towards the common
good of RPGs and the people who play them. The site includes
news articles and other resources.
- Read Tracy Hickman's advice
to concerned parents and roleplaying children.
- Visit Yahoo!'s index
on the subject.
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Theological insights from roleplaying
Laugh if you will, but I think that in some ways my experience
with roleplaying has deepened my understanding of God. About two
weeks before I left parish ministry, I preached a sermon that
I (privately) refer to as my "God As Dungeon Master"
sermon. The readings for that Sunday included Abraham's call to
leave home and head to Canaan. It occurred to me while preparing
the sermon that God faces the difficult task of trying to reconcile
God's dreams and plans for us with our free will. This seems rather
like the task of the game master in a roleplaying game, who has
to plan an adventure while remembering that the players may choose
to go in a completely different direction than intended. In the
sermon, I described God as an unusual type of novelist
(one whose protagonists have free will), but the guiding image
in my mind was God as game master.
My favorite aspect of the game is creating worlds, an activity
that I consider an exercise of the image of God that is in me.
As God is creator, so God made us creative, and there is perhaps
no more godlike creative activity than inventing worlds of our
own. Rev. Arthur Collins wrote an excellent
and thought-provoking article on the topic several years
ago, drawing heavily on the work of J.R.R. Tolkien.
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Religion(s) in the roleplaying campaign world
How is religion portrayed in roleplaying games? Fantasy games
are often criticized for portraying a world where many gods exist
and interfere with mortalsapparently giving sanction to
polytheistic worldviews that apparently conflict with Christian
belief.
I have conducted two experiments in monotheistic fantasy worlds.
Petroyeska is a
fantasy realm where an explicitly Christian church is opposed
by evil hobgoblins and wizards. Night
is a little more subtle, disguising a Christian religion under
another name and another mythology.
While my friends and I were playing an AD&D campaign set in a
fantastic first-century Rome, I created but never used a set a
supplemental rules for Christian characters in this setting: Shield
of Faith.
Tracy Hickman
is a strong Christian, as well as the author of some of the most
famous fantasy novels ever written. I have a
few thoughts about the polytheism of his DragonLance saga,
and how a reader might gain some insight into the one true God
through the behavior of these many gods.
Similarly, the gods of the Forgotten Realmsthe most detailed
and complex world in the AD&D gamemight reveal, here
and there, some glimpses of God
behind the polytheism. Early Christians like Justin Martyr (and
many Christians since) have believed that God's Word is active
in all of humanity, whether they are aware of it or not. Justin
believed that glimmers of Truth could be found in any religion,
even in pagan Rome, thanks to the influence of God's ever creative
Word. Perhaps this Word is no less active in game designers, even
if they are not aware of it.
A Christian role-playing game? Some people might call it an oxymoron,
but that's what DragonRaid
is. It's supposedly designed to teach young people about faith
and life, which means that it's a bit didactic for my tastes in
gaming. It also relies heavily on allegory, which in my opinion
makes for less than exciting fantasy. Worse, I think it has a
pretty skewed view of the world, which Jonathan Tweet summed up
thus:
This is the game where thinly disguised Christians beat heathens
into submission to haul them back home, where the heathens convert.
Opposing the Christians are monsters, thinly disguised sinners,
such as alcoholics and people who believe in evolution. These
creatures are not to be beaten into submission but rather are
to be killed without compunction, as they are irrevocably beyond
God's mercy. In DragonRaid, I'd be a "selfo," a misguided,
slay-worthy creature that tries to do good without accepting
Christ. I found the game to be disgusting in that it was a joyful
indulgence in fantasy violence against other people (some of
them like me).
Speaking of Christian games, Redemption
is a collectible card game based on Christian faith.
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Fantasy and morality
Even when not explicitly talking about "gods," epic
fantasy (whether fiction or roleplaying) has a lot to say about
morality. Heroic fantasy is all about the conflict between good
and evil, and it is generally safe to assume that good will come
out on top. It seems to me that this fundamental assumption of
fantasy is an affirmation of something even more basic than Christian
faith, the idea that it's a good thing to be good to people. Tracy
Hickman has written a discussion
of morality in fantasy that embellishes this point.
My tastes run the gamut from heroic fantasy to strange science
fiction, but tend to linger in that dark region of the imagination
where unseen Things lurk in the shadows. I think Stephen King
would agree that horror is also a profoundly moral genre, and
particularly so when you focus on Gothic horror fiction like Dracula
and Frankenstein. I've done a
lot of thinking about why I'm drawn to horror and what
horror, at its best, can tell us about the world and our place
in it.
J.R.R. Tolkien and C.S. Lewis were colleagues, both writers of
fantasy fiction and both Christians. Yet The Lord of the Rings
is a very different tale than The Chronicles of Narnia,
and I've got some ideas about
why.
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